Linguistic DnD 5E feat . -Disarm: Succeeds, item drops at Players feet 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Today. Better than absorbing damage is preventing it all together. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. The closest thing I could think of to these mechanics are theGrapple andShove actions. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. It's completely fine and opens up a nich. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. You favour balance, manoeuvrability and improvisation in combat. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Id additionally rule that the spear is a reach weapon. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Otherwise, I think it's a cool idea. Snap up this epic adventure on the DMs Guild for just $10. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). I may well come and finish the job over time. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. ), I dont think the additional range overpowers them. by Paizo. But certainly there are some good ideas in the mix, so go read. Bored of daggers of venom, flame tongues and vicious blades? This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Didn't think of Hunters Mark, I'll look into that as well. Dont be giving me none of your house rules. But since the whip is pretty weak on its own, Id say it is balanced. One of the finest adventures on the Guild!. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. The Abyssal Whip is a powerful weapon and extremely accurate. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. At what level can you cast Thorn Whip? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Swashbucklers, youre welcome! Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. The aura extends 5 feet from you in every direction, but not through total cover. Hey I mean, any excuse I can have to play a battle master is worth it! You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Any thoughts on how I could optimize using a whip? I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. New weapon properties are not for everyone, it seems! 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. I should probably include that. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! You are at your best keeping your opponents at bay. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. - ranged "grapple" and then attack? Note that spells with range of Self and Touch are unaffected by the feat. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Sentinel feat can stop someone 10 feet away. What check would my PC roll to escape if he were grappled by a mimic? Beastmasters Daughter D&D 5e Module Review. It may not display this or other websites correctly. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Use coupon code DungeonSolvers10 for 10% off your order! I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Thanks! I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. They dont need extra bonuses to their maneuverability withcunning action. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Anyway, thanks for the opinion. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Id be tempted to make it once per attack action (for synergy with Action Surge). When wielding a whip, you can attempt to grab another creature using your whip. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). While hiding behind a shield of course. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. This is the main reason why I created the feat. But I believe there is more to gain. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Design Notes: Theres a bit of confusion over the spear in the official rules for me. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Could be an interesting part of a Cavalier's kit. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Take a look. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. You gain one superiority dice, which is a d6. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. If so the language needs to specify that. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. not reliant on rolling a 19 or 20 etc.). Can you please clarify? Name Ability Prerequisite. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Whips are practically made for rogues. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Oh, and the best part of the weapon is the fact that you can castDisintegrate. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. If you succeed, you either knock the target prone or pull it 5 feet toward from you. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Btw, did you mean to post the comment here, on my dedicated PAM article? I feel like this had to have been an oversight or something. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Its a shame that theyre so mechanically lacking in D&D 5e. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. rev2023.3.3.43278. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Plenty of other famous characters use whips and look slick as hell doing so. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Message PHB: Too situational. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Look out multiverse. (Booming Blade, Green-Flame Blade). How do I grapple/drag an unconscious ally?
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